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Upsilon: abstract Display class set up. Wrote the skeleton of a dos window implementation. Sometime later I can implement a different one for a standard linux window, after I pore over some nethack or angband code that uses ncurses. I'm not sure the object division is correct, but that's part of the learning process.

Gloranthan Fantasy Hero: this weekend I have to divide up the characters, and work out a numerical conversion for monsters -- compare critters that are in both games' bestiaries and figure out 'okay, a RQ Str of X equals a Hero STR of Y', so I can rough out a way to glance at, say, a walktapus and figure out what its RQ stats should be.

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eyelessgame

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