Date: 2013-05-20 02:23 am (UTC)
From: (Anonymous)
You sound like you already know how to solve your problem: tune down everyone slightly so they still have dominance in their area but won't be helpless. Body armor and taser for cyber mage, make the illusionist more limited (60 points of total invisible, uses up mental def + ego of observer in points - I.e. 5 agents but not 10 - their choice who they have to stealth against), and Druid gets natural animal defenses only with regen on shifting shape, so they're not invulnerable against guns (but can't wear armor and shift). Limits make the story interesting while preserving character.

Scissors, paper, rock - make sure they need to swap opponents from the obvious first choices, let the opposition make interesting but flawed choices - technological mind shields to deal with the mind ripper, that make hem traceable by cyber mage, redneck American ninja that sneer at technology and know how to skin a bear but can't believe someone can out stealth them, wanna be goddesses drawing on the video game cultists to give them speed, power and hive minds but can be server crashed once the heroes find out about the game...

Strongly theme the characters so the limits seem natural - the machine sees much, but not all, you can only divert the attention of so many minds, and natural animals have some perks, but gunfire is still rough.
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