Previous comment was me, Earl. The idea is to make sure that no one is helpless when the others are shining by carefully dovetailing both power levels and the pyramid of evil, so that evil is usually responding to the last person to shine, leaving screen time for the other two (and giving props to whoever shone last as the villains prep for them).
And of course making sure everyone can deal with the cyborg velociroosters, so that most combats have something fun that is dangerous enough to be covered, but vulnerable to everyone in their own way. The Druid can slap them around as a bear, the stealthier can take down the controller, and the cyber mage can disrupt them. But they'll mess you up if you let your guard down, so someone has to play the fox.
Not that I would have done that in a previous game to provide important balance to fights...
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And of course making sure everyone can deal with the cyborg velociroosters, so that most combats have something fun that is dangerous enough to be covered, but vulnerable to everyone in their own way. The Druid can slap them around as a bear, the stealthier can take down the controller, and the cyber mage can disrupt them. But they'll mess you up if you let your guard down, so someone has to play the fox.
Not that I would have done that in a previous game to provide important balance to fights...