Today's brain droppings
Jun. 10th, 2005 09:38 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I've done more journaling recently than I'd done for a while. Maybe because, with the end of the school year coming, it's a sense of transition, and I feel like documenting it; or maybe it's something else, I dunno.
Weight has satisfactorily dropped 6 pounds in the 6 weeks since the first of May -- which is excellent, and leaves only 34 to go. But it's starting to get serious: much of that 6 pounds dropped simply from when I was sick for a few days, and I managed to not gain it back in the intervening time. The moving average curve is now kissing the required-loss line, and I need to make sure I stay in the green. I also haven't been biking the proper five days out of the week, and it's slowing down and reducing my enjoyment of ST:TOS tremendously.
Upsilon really, really needs a better name. (Suggestions?) But now you can go from the countryside (big map) to a small-scale random 'wilderness' map, which has a down-staircase, to the first level of the goblin caves. I think this is all the styles of connectivity I need for the basic game structure, which means it's only a matter of adding a bunch of lines to switch statements (I know, I know, they should be object hierarchies, but they're simple enough that it's not worth constructing them as such yet) and you'll be able to wander around in all, um, 15 dungeons. (Well, or so. The game should have *some* secrets that people discover in play.) Time for the 100 Days to happen, which I only announced um six months ago. Damn I'm slow sometimes.
Character definition, I think, comes as a consequence of world complexity. The only reason to have a given player stat is when it impacts the world in some way. So when I add -- for example -- the ability to do rough identification of items, the perception stat (or whatever I use for it) and the various skills associated (alchemy?) become relevant, and are added, and there's no reason to add them until then.
I need to take a break from reading blogs. It figuratively raises my blood pressure (makes me cranky, anyway) without actually helping me learn anything. The fact that, for example, most people I talk to don't know about the Downing Street Memo, yet I do, does not really help my existence.
Some puzzles just aren't fair, at least to nine-year-olds. 'These colours should remind you of a fictional hero': the pattern was two rows of three colored circles: the lefthand column is two red circles, the middle column is two orange circles, the righthand column is a blue circle on the top and a yellow circle on the bottom. The critical detail (for me) required to solve this puzzle is in the specific way the challenge is worded. And in my ignorance I would have not thought 'fictional', but I suppose I don't know.
More later. I think I might try to journal the champions adventure before last, because they actually won something. And maybe give a synopsis of some untied threads from previous adventures (the source of the cursed guns, for example, or the crashed interdimensional alien ship).
Weight has satisfactorily dropped 6 pounds in the 6 weeks since the first of May -- which is excellent, and leaves only 34 to go. But it's starting to get serious: much of that 6 pounds dropped simply from when I was sick for a few days, and I managed to not gain it back in the intervening time. The moving average curve is now kissing the required-loss line, and I need to make sure I stay in the green. I also haven't been biking the proper five days out of the week, and it's slowing down and reducing my enjoyment of ST:TOS tremendously.
Upsilon really, really needs a better name. (Suggestions?) But now you can go from the countryside (big map) to a small-scale random 'wilderness' map, which has a down-staircase, to the first level of the goblin caves. I think this is all the styles of connectivity I need for the basic game structure, which means it's only a matter of adding a bunch of lines to switch statements (I know, I know, they should be object hierarchies, but they're simple enough that it's not worth constructing them as such yet) and you'll be able to wander around in all, um, 15 dungeons. (Well, or so. The game should have *some* secrets that people discover in play.) Time for the 100 Days to happen, which I only announced um six months ago. Damn I'm slow sometimes.
Character definition, I think, comes as a consequence of world complexity. The only reason to have a given player stat is when it impacts the world in some way. So when I add -- for example -- the ability to do rough identification of items, the perception stat (or whatever I use for it) and the various skills associated (alchemy?) become relevant, and are added, and there's no reason to add them until then.
I need to take a break from reading blogs. It figuratively raises my blood pressure (makes me cranky, anyway) without actually helping me learn anything. The fact that, for example, most people I talk to don't know about the Downing Street Memo, yet I do, does not really help my existence.
Some puzzles just aren't fair, at least to nine-year-olds. 'These colours should remind you of a fictional hero': the pattern was two rows of three colored circles: the lefthand column is two red circles, the middle column is two orange circles, the righthand column is a blue circle on the top and a yellow circle on the bottom. The critical detail (for me) required to solve this puzzle is in the specific way the challenge is worded. And in my ignorance I would have not thought 'fictional', but I suppose I don't know.
More later. I think I might try to journal the champions adventure before last, because they actually won something. And maybe give a synopsis of some untied threads from previous adventures (the source of the cursed guns, for example, or the crashed interdimensional alien ship).
no subject
Date: 2005-06-10 07:53 pm (UTC)And, yeah, I wasn't aware he was fictional or not.