eyelessgame (
eyelessgame) wrote2005-09-18 06:48 pm
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Entry tags:
Champions
Hey, I actually blogged the previous adventure -- so this is something like a real series now. Cut for those who don't care to read game writeups...
We pick up where we left off. The sudden appearance of Rose at the battlefield was handwaved, since Wendy was there this time, so evidently she'd just leapt in at the end of the fray. Broadway wasn't there, but the fading of Idam into the NPC background turned out not to be an issue...
First things. The crown could be removed from Temblor's unconscious head given about ten second of oomphing. They take just a moment to look around, then decide to leave everyone but Josh the werewolf there to talk to the cops, while the wolf takes the crown -- via the Umbra -- to the escape-proof magiczapper vault in Die Zauber Kasten. I told Josh's player to make a couple rolls. He missed the one I decided was an EGO roll...
Ash notes a magic field over Temblor's unconscious body. It's a desolid invisible man-shaped summoned thing with the Demonologist's fingerprints all over him (her magic sense is getting better, and ew), and after a bit of establishment that they can see him, he comments that they've done a reasonably dangerous thing here, taking the Earth Crown. A few minor quakes punctuate his words. They question a bit -- he's been summoned by the Demonologist, yes, and he's there to watch them, but he won't say why.
Not much time for more chat, as six wolf shapes form themselves out of the asphalt and pack towards Our Heroes. I told Belfey to run Idam, since Josh isn't there...
As the wolves attack and the ground continues to shake, someone suddenly makes the connection that Josh the werewolf hasn't actually put the Earth Crown into the vault, has he.
A lupine movethrough stuns Rose, whose defenses then drop... and the pack does what wolves do, taking her to negative BODY. Sean saves her life by TKing her to the invisible Ash for healing, then finds that his air blast does far more than it ought to against these things -- well, air and earth appear to be opposed, hey.
Sean's one-punch of the wolf appears to dispirit the rest of the pack, which dives off a roof into the pavement and vanishes from whence it came. Ash scans for Josh and finds him, sort of, though he's been subsumed by the Crown and is wreaking havoc somewhere about halfway between this battlefield and the chantry; Sean gathers everyone up with TK and speeds them to confront their erstwhile teammate.
The Crown has beefed up Josh significantly, as it turns out. He flings hex-sized chunks of pavement at the team as soon as they come in reasonable range -- everyone else manages to dive through the air out of the path of the stuff, but Ash gets beaned (even though she was invisible, she was in the wrong hex and failed her DEX roll) and falls unconscious to the ground, down 2/3 of her body and at about -40 STUN.
How do Idam, Sean, and Rose deal with an insane evil-earth-werewolf with 70 STR, 46 PD, 80 STUN, 16 REC, and 25% Damage Reduction?
Answer: Find Weakness, armor piercing RKAs with +3 stun multipliers, and an air-based NND. And a bunch of diving for cover.
Why these people still think they suck is beyond me. :) Though Belfey could not use Idam's offensive strike effectively -- clearly the character knew he was being run by the wrong player.
The Crown was removed from Josh's head once he was unconscious enough -- fortunately, he reverted to a normal-looking form -- and finally stowed in the vault, with Sean holding the whispering thing at a distance with his TK and Rose and Idam watching him like hawks.
Josh learned, while possessed by the crown, that it is not sovereign, and owes allegiance to something or someone.
Ash woke up in an ambulance, cheerfully rode it to the hospital, and limped around the hospital healing as many of Josh's and Temblor's victims as she could before flying off to rejoin the LCs.
That evening, Bay Heroes held a press conference to confirm their role in eliminating the recent threat to the city, causing the PCs to alternate between fits of relief that they're not being blamed (even though the latter disturbance, with spirit wolves coming out of the Umbra and earth to terrorize people, was) and fits of frustration that they weren't getting the credit for stopping it. I'm glad the hero teams don't get along (it helps that the Bay Heroes really are so conscience-free about their gloryhounding).
Temblor was not found by SAT or the police. The PCs slapped their foreheads and said "Duh!" regarding the Demonologist's summoned critter being left with the helpless and depowered villain. Andre presumably now has him.
The Trismestigus Council contacted the PCs after the fight to ask about the Crown. While not admitting to the Trismestigus rep that they had it, they learned a few disturbing truths about its ancient origin -- seven artifacts of Krim, from the ancient depths of pre-Atlantis time, have survived into the present day, of which the Earth Crown is one and Dark Seraph owns another.
A man in England attempted to buy the Earth Crown when it was first removed from its original owner, Earthmaster (who was defeated some years back by Forces of Nature). He was rebuffed, of course, and the crown was stolen three days later.
The PCs are relating this to the lightning bolt that demolished the vampire's house back during the bloodstone thing -- and the bloodstone did figure into the previous episode as well, suggesting it's tied together (and might be another of Krim's artifacts?)
Anyway, regarding what to do about them: if the artifacts are not calling to each other yet, the crown could be safely buried back in the earth -- in its element, happy and asleep, for millennia, as it was before it was dug up in the first place. But if they're all calling to each other, they probably have to be all brought together and the threat of Krim eliminated once and for all -- even though bringing them all together might be what they want in the first place...
We pick up where we left off. The sudden appearance of Rose at the battlefield was handwaved, since Wendy was there this time, so evidently she'd just leapt in at the end of the fray. Broadway wasn't there, but the fading of Idam into the NPC background turned out not to be an issue...
First things. The crown could be removed from Temblor's unconscious head given about ten second of oomphing. They take just a moment to look around, then decide to leave everyone but Josh the werewolf there to talk to the cops, while the wolf takes the crown -- via the Umbra -- to the escape-proof magiczapper vault in Die Zauber Kasten. I told Josh's player to make a couple rolls. He missed the one I decided was an EGO roll...
Ash notes a magic field over Temblor's unconscious body. It's a desolid invisible man-shaped summoned thing with the Demonologist's fingerprints all over him (her magic sense is getting better, and ew), and after a bit of establishment that they can see him, he comments that they've done a reasonably dangerous thing here, taking the Earth Crown. A few minor quakes punctuate his words. They question a bit -- he's been summoned by the Demonologist, yes, and he's there to watch them, but he won't say why.
Not much time for more chat, as six wolf shapes form themselves out of the asphalt and pack towards Our Heroes. I told Belfey to run Idam, since Josh isn't there...
As the wolves attack and the ground continues to shake, someone suddenly makes the connection that Josh the werewolf hasn't actually put the Earth Crown into the vault, has he.
A lupine movethrough stuns Rose, whose defenses then drop... and the pack does what wolves do, taking her to negative BODY. Sean saves her life by TKing her to the invisible Ash for healing, then finds that his air blast does far more than it ought to against these things -- well, air and earth appear to be opposed, hey.
Sean's one-punch of the wolf appears to dispirit the rest of the pack, which dives off a roof into the pavement and vanishes from whence it came. Ash scans for Josh and finds him, sort of, though he's been subsumed by the Crown and is wreaking havoc somewhere about halfway between this battlefield and the chantry; Sean gathers everyone up with TK and speeds them to confront their erstwhile teammate.
The Crown has beefed up Josh significantly, as it turns out. He flings hex-sized chunks of pavement at the team as soon as they come in reasonable range -- everyone else manages to dive through the air out of the path of the stuff, but Ash gets beaned (even though she was invisible, she was in the wrong hex and failed her DEX roll) and falls unconscious to the ground, down 2/3 of her body and at about -40 STUN.
How do Idam, Sean, and Rose deal with an insane evil-earth-werewolf with 70 STR, 46 PD, 80 STUN, 16 REC, and 25% Damage Reduction?
Answer: Find Weakness, armor piercing RKAs with +3 stun multipliers, and an air-based NND. And a bunch of diving for cover.
Why these people still think they suck is beyond me. :) Though Belfey could not use Idam's offensive strike effectively -- clearly the character knew he was being run by the wrong player.
The Crown was removed from Josh's head once he was unconscious enough -- fortunately, he reverted to a normal-looking form -- and finally stowed in the vault, with Sean holding the whispering thing at a distance with his TK and Rose and Idam watching him like hawks.
Josh learned, while possessed by the crown, that it is not sovereign, and owes allegiance to something or someone.
Ash woke up in an ambulance, cheerfully rode it to the hospital, and limped around the hospital healing as many of Josh's and Temblor's victims as she could before flying off to rejoin the LCs.
That evening, Bay Heroes held a press conference to confirm their role in eliminating the recent threat to the city, causing the PCs to alternate between fits of relief that they're not being blamed (even though the latter disturbance, with spirit wolves coming out of the Umbra and earth to terrorize people, was) and fits of frustration that they weren't getting the credit for stopping it. I'm glad the hero teams don't get along (it helps that the Bay Heroes really are so conscience-free about their gloryhounding).
Temblor was not found by SAT or the police. The PCs slapped their foreheads and said "Duh!" regarding the Demonologist's summoned critter being left with the helpless and depowered villain. Andre presumably now has him.
The Trismestigus Council contacted the PCs after the fight to ask about the Crown. While not admitting to the Trismestigus rep that they had it, they learned a few disturbing truths about its ancient origin -- seven artifacts of Krim, from the ancient depths of pre-Atlantis time, have survived into the present day, of which the Earth Crown is one and Dark Seraph owns another.
A man in England attempted to buy the Earth Crown when it was first removed from its original owner, Earthmaster (who was defeated some years back by Forces of Nature). He was rebuffed, of course, and the crown was stolen three days later.
The PCs are relating this to the lightning bolt that demolished the vampire's house back during the bloodstone thing -- and the bloodstone did figure into the previous episode as well, suggesting it's tied together (and might be another of Krim's artifacts?)
Anyway, regarding what to do about them: if the artifacts are not calling to each other yet, the crown could be safely buried back in the earth -- in its element, happy and asleep, for millennia, as it was before it was dug up in the first place. But if they're all calling to each other, they probably have to be all brought together and the threat of Krim eliminated once and for all -- even though bringing them all together might be what they want in the first place...