Boring gaming recollection. It's understood that ground rules (and characters) may change after the first several adventures, as people get better at character design. Jason and/or Sherilyn might wish to chime in with more of the story, so we don't lose it in the mists of nutrasweet-induced bad memory.
In our first adventure, the characters all meet in a bar. Well, not exactly a bar: a sports bar in San Francisco, a short distance from Ash's shop where she deals in magical curios and books, which we expect will eventually be the place where everyone spends their 'contribution to group base' points. She's having buffalo wings with Seamus, an air mage who does a fair bit of legitimate shipping and occasional smuggling, who is selling her an artifact that came in from the Far East.
Also coincidentally in the bar is Idam, a refugee from Feng Shui. Also, prowling around outside in the alley, following the trail of a reported dimensional whatsit is Joshua, who's a werewolf who works professionally as a bounty hunter.
Police show up across the narrow street from the bar, checking out some sort of disturbance in the three-story apartment building there. Seamus' enhanced and radio hearing, and Ash's telepathy, start subtly scoping out the place, getting little conclusive until all electronics and complex mechanical devices suddenly stop working, in the bar and the street. (This includes vehicles, pacemakers, electronic vehicle door locks, and even guns.) Moments later, a demonic figure bursts from the third floor window, followed by a man who stands in the window and starts mystic-bolting, and the game is on.
The demon and sorcerer are dispatched, albeit with the demon making good use of a car as a club, Idam figuring out that killing attacks aren't really all that good at killing things with high PD, and Josh going berserk from taking body and almost killing a police officer. As the opponents fell unconscious, the 'sorcerer' was revealed as a middle-aged woman of quite different appearance from her young male looks while fighting, while the demon fizzles into nothing. A bit of dancing around with police later, everything turns back on, and Ash is able to retrocog what happened: it appears the 'real' villains didn't take part in the fight at all! A man (the Demonologist) and a woman (Gyre) had invaded the apartment -- the Demonologist captured the apartment owner and ritually sacrificed him in the living room to summon the demon, while Gyre opened a magically-locked footlocker and extracted a magic dingus, which she then activated (with some tools of her own) to cause everything faintly technological to fail, causing the Demonologist to caper with excitement.
The Demonologist then grabbed the occupant of the next apartment, clapped a collar around her neck, and she became younger, male, and possessed of the power to zap people with mystic bolts; he placed her in the window and directed her to do just that, after which Gyre did something space-bending, and the two villains exited the scene.
It appears the Demonologist had some ties to the Circle of the Scarlet Moon, but has generally been considered a fairly low-powered nutcase. Gyre is new to the scene (he called her by name in the retrocog), and her mask prevented any followup on her possible identity.