(no subject)
Dec. 7th, 2005 03:47 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Haven't said anything about Upsilon in ages. Lots of microfeatures added recently. Right now you can wander into most of the dungeons (all levels are generated with the same floorplan code, so there's only about as much variation as there is in Angband without the vaults) and all levels generate monsters and treasures... a current bug makes the monsters stand still sometimes, but I'll fix it soon.
There are, however, only about seven monsters. I want hundreds. And generating them is stressful and time-consuming, because there's obviously a lot of trial and error fine-tuning that goes into making monsters balance.
So my solution is this: since about 70% of the monsters I want will be the same as monsters from Angband, and about 80% of the stats for an Upsilon monster are the same as the stats for an Angband monster, I'm going to write a parser for the Angband monster textfile, slurp it in, and then all the monsters will be in the textfile from now on.
More later.
There are, however, only about seven monsters. I want hundreds. And generating them is stressful and time-consuming, because there's obviously a lot of trial and error fine-tuning that goes into making monsters balance.
So my solution is this: since about 70% of the monsters I want will be the same as monsters from Angband, and about 80% of the stats for an Upsilon monster are the same as the stats for an Angband monster, I'm going to write a parser for the Angband monster textfile, slurp it in, and then all the monsters will be in the textfile from now on.
More later.