Yesterday's gaming
Aug. 17th, 2003 03:19 pmSo we went a little further into The Iron Fortress. Not that much to report, beat up some more bad guys and that's about it. I think I mishandled Symbol spells, though.
Anyway, the more interesting thing was a short discussion on 'what do we do next?', since as I've previously written I expect the D&D campaign to end reasonably soon (about 3-4 more levels). I explained that while I wasn't yet for sure sold on running Traveller, I am considering an SF game, and what did the players want to do? I offered some of the interesting choices for space-operatic interstellar travel: explorers, refugees, empire builders, rebels, merchants, mercenaries. To my not-very-great surprise, they basically want to 'kick butt and make money', i.e. mercenaries, though agreeing that exploration and all the rest are fun things to be hired to do.
But basically it seems they want to be passively hired to do things, as opposed to deciding to do them themselves. I guess that's to be expected, especially in a universe they don't yet know... but I don't think they'd change their minds when they learned the universe. The idea of having character-imposed goals is really not their thing (and part of this is my fault, since I am so overenthusiastic about story-imposed goals).
But also, and this I found interesting, there was general agreement that I should return first to the River of Cradles and run the Cradle megascenario/minicampaign with their Rune-level characters before we started an SF adventure. They appear really to have liked Glorantha, and the River of Cradles -- it serves as another reminder that I must return one day to the River and run the stories there afresh, for players who haven't been there yet.
Also, James is making noise about moving to a cheaper state with better roommates, like Arizona, soon, like the end of 2003. That'd be a shame; he's probably the best-read of my gamers, the most immersive roleplayer, the one least interested in just kicking butt and the one most interested in making gaming a cooperative event -- but after all, gaming isn't real life, and real life must take precedence. Doesn't that suck sometimes?
Anyway, the more interesting thing was a short discussion on 'what do we do next?', since as I've previously written I expect the D&D campaign to end reasonably soon (about 3-4 more levels). I explained that while I wasn't yet for sure sold on running Traveller, I am considering an SF game, and what did the players want to do? I offered some of the interesting choices for space-operatic interstellar travel: explorers, refugees, empire builders, rebels, merchants, mercenaries. To my not-very-great surprise, they basically want to 'kick butt and make money', i.e. mercenaries, though agreeing that exploration and all the rest are fun things to be hired to do.
But basically it seems they want to be passively hired to do things, as opposed to deciding to do them themselves. I guess that's to be expected, especially in a universe they don't yet know... but I don't think they'd change their minds when they learned the universe. The idea of having character-imposed goals is really not their thing (and part of this is my fault, since I am so overenthusiastic about story-imposed goals).
But also, and this I found interesting, there was general agreement that I should return first to the River of Cradles and run the Cradle megascenario/minicampaign with their Rune-level characters before we started an SF adventure. They appear really to have liked Glorantha, and the River of Cradles -- it serves as another reminder that I must return one day to the River and run the stories there afresh, for players who haven't been there yet.
Also, James is making noise about moving to a cheaper state with better roommates, like Arizona, soon, like the end of 2003. That'd be a shame; he's probably the best-read of my gamers, the most immersive roleplayer, the one least interested in just kicking butt and the one most interested in making gaming a cooperative event -- but after all, gaming isn't real life, and real life must take precedence. Doesn't that suck sometimes?