First journal in like forever
Dec. 3rd, 2002 10:02 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Most of the interesting things in my life end up in Sherilyn's journal in any case, so it's not like I don't have a record of what's going on.
Lessee. Catching up is basically futile. Most of my previous journals were gaming-related, so I'll talk a little about gaming...
Still running D&D for a group of eight 12th-level characters. Trying to include a plot is really really hard; they want to kill things, get treasures, and make items, and don't really care about the world. Not their fault -- heavy combat plus eight players plus no supplemental source material about the world equals a pretty lean universe. The kind of one-on-one clue-laden meaningful conversations that I love to pepper games with are almost impossible to do without boring the heck out of half the players (at least).
Ars Magica died. The same group tried to do a D&D campaign but it only lasted a few months -- I really can't (a) have this job, (b) run two weekly games on the weekend, and (c) be the kind of father I want to be. Gaming had to give.
Which isn't to say I might not start something up on Wednesdays in the bay area, or plan ahead for when D&D reaches the end of its run... Glorantha beckons -- it has been a couple years, now -- and it competes with the idea of running a space opera (something like Andromeda, or Battlestar Galactica, or something similar... equal parts fermented milk and real storytelling.)
Lessee. Catching up is basically futile. Most of my previous journals were gaming-related, so I'll talk a little about gaming...
Still running D&D for a group of eight 12th-level characters. Trying to include a plot is really really hard; they want to kill things, get treasures, and make items, and don't really care about the world. Not their fault -- heavy combat plus eight players plus no supplemental source material about the world equals a pretty lean universe. The kind of one-on-one clue-laden meaningful conversations that I love to pepper games with are almost impossible to do without boring the heck out of half the players (at least).
Ars Magica died. The same group tried to do a D&D campaign but it only lasted a few months -- I really can't (a) have this job, (b) run two weekly games on the weekend, and (c) be the kind of father I want to be. Gaming had to give.
Which isn't to say I might not start something up on Wednesdays in the bay area, or plan ahead for when D&D reaches the end of its run... Glorantha beckons -- it has been a couple years, now -- and it competes with the idea of running a space opera (something like Andromeda, or Battlestar Galactica, or something similar... equal parts fermented milk and real storytelling.)