Gaming log, 2 sessions of D&D
Feb. 4th, 2002 03:41 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Logs for two sessions of D&D...
D&D a week ago: An entire game was fighting against undead: two spectres, two wraiths, and an incredibly ineffective mohrg which couldn't roll above a six and did no damage to anyone.
The two wraiths Theo had turned the previous week didn't reappear. I was holding them in reserve for later.
Theo refused to turn the spectres because they'd just come back when they were less ready for them. Whitefire, unfortunately, took a hit and failed his save, dropping the wizard to third level -- and his player, Chris, didn't make the next session, possibly because he doesn't like setbacks, even reversible ones. (He'd just made fifth level and was itching to fireball something.)
In the middle of the spectres/mohrg fight, an unexplored door behind them opened and out jumped five hostile nagas! Well, one plus four Mirror Images, but that was enough. She bit and poisoned two characters before they, in a panic, finished off the undead and turned around, and once the whole party was converging on her, she retreated behind an Arcane Locked door.
Once the fight was over, they looted the spectres' corporeal bodies, finding a pair of magic weapons and a pair of magic armors. Then Cashel knocked on the other arcane locked door -- the one that had the critter that had charmed Hogarth -- and told it they were done and, if it wanted, it could come out and go home, or even help the PCs. The very paranoid critter finally emerged inside a darkness field and skittered up toward the surface, hearing that 'the undead and the giants' were all defeated.
The party sat in front of the naga's door and decided what to do next.
This week: they spent the entire session going after the naga. (Basically a spirit naga. Instead of a spirit naga's Charm Person, however, she had a dark naga's Detect Thoughts, and power to command a pair of wraiths. It let me realistically have her know where the PCs were and something about what they were planning.)
Whitefire wasn't here, so he was sent back to the boats downstairs.
The previous session had left the naga behind an Arcane Locked door. The clerics decided to take advantage of my improved spell-swap rules to go meditate by her door for an hour to get Dispel Magic, since no one had Knock; the barbarian and druid stayed with them, while Raven, Cashel, and Tesla went exploring. She saw her chance -- she sent the two wraiths to emerge in the halls between the two groups, cutting them off, and then creeeek her door opened.
She's a seventh level sorceress. Haste, Mirror Image, Expeditious Retreat, Spider Climb, and Shield were all active, and Unseen Servant was used to pull the door open. Ray of Enfeeblement zotted the poor barbarian for eleven points of STR, forcing him to drop his pack and fight heavily encumbered.
Theo Silenced the naga's room, then charged up the passage to help with the wraiths. Thinking quickly, Gunthar closed the door on her. But the servant just opened it again, and this time she struck from above, inside a Darkness, and then emerged into the hallway. Hogarth started hacking up mirror images, and Afon decided just to use his racial power and cold-breath her.
Cashel was de-CONned twice by a wraith, but Raven's bow-and-Magic Weaponned-arrows and Tesla's magic missiles dropped one and Theo turned the other, then ran back down the corridor to help out with the naga again.
The naga bit both Gunthar and Hogarth, but a Bull's Strength put Hogarth back in the black STR-wise and enough damage was getting through or around the Shield that the naga started thinking about retreat behind the arcane lock again. When Theo Silenced the naga and it failed its save, it leapt back into its lair.
The party split again, keeping in sight of each other this time, with the larger group containing clerics far enough away that a standard-issue Detect Thoughts should be futile. A final Slow Poison was used on Hogarth (after the earlier wraith attack the clerics had used most of their second-level spells) and Gunthar just sucked up the poison's secondary damage.
The remaining wraith attacked Hogarth and Tesla a couple minutes later, but a couple lucky shots dissolved it without additional damage.
Once Theo's Silence went down, the naga respelled and booked, deciding to go for the uncharted territory underneath since she had picked up thoughts of a huge dark cavern. Expeditious Retreat plus Haste added to a forty-foot movement permit a flat-out sprint of 480 feet in six seconds, I parenthetically note.
The party did their best, got a Faerie Fire off to limn her and one or two arrows at her back, but she got to the bottom level and into the water before the PCs could get down the broken shaft, at which point she had leisure to Darkness herself.
Now they're worried. There's two boats with a mixture of free and captive rowers, all first and second level. If they let the naga get her spells back and the PCs go back up the caves, she'll buzz-saw the boats while they're gone. But she's swimming out in a dark pool that's a couple of square miles in area.
Gunthar and Theo are thinking about Lesser Planar Ally as a protection for the boats. Gunthar's player is convinced I will screw him over with the LPA deal, though, and is very reluctant to cast it.
Separate log for Ars Magica...
D&D a week ago: An entire game was fighting against undead: two spectres, two wraiths, and an incredibly ineffective mohrg which couldn't roll above a six and did no damage to anyone.
The two wraiths Theo had turned the previous week didn't reappear. I was holding them in reserve for later.
Theo refused to turn the spectres because they'd just come back when they were less ready for them. Whitefire, unfortunately, took a hit and failed his save, dropping the wizard to third level -- and his player, Chris, didn't make the next session, possibly because he doesn't like setbacks, even reversible ones. (He'd just made fifth level and was itching to fireball something.)
In the middle of the spectres/mohrg fight, an unexplored door behind them opened and out jumped five hostile nagas! Well, one plus four Mirror Images, but that was enough. She bit and poisoned two characters before they, in a panic, finished off the undead and turned around, and once the whole party was converging on her, she retreated behind an Arcane Locked door.
Once the fight was over, they looted the spectres' corporeal bodies, finding a pair of magic weapons and a pair of magic armors. Then Cashel knocked on the other arcane locked door -- the one that had the critter that had charmed Hogarth -- and told it they were done and, if it wanted, it could come out and go home, or even help the PCs. The very paranoid critter finally emerged inside a darkness field and skittered up toward the surface, hearing that 'the undead and the giants' were all defeated.
The party sat in front of the naga's door and decided what to do next.
This week: they spent the entire session going after the naga. (Basically a spirit naga. Instead of a spirit naga's Charm Person, however, she had a dark naga's Detect Thoughts, and power to command a pair of wraiths. It let me realistically have her know where the PCs were and something about what they were planning.)
Whitefire wasn't here, so he was sent back to the boats downstairs.
The previous session had left the naga behind an Arcane Locked door. The clerics decided to take advantage of my improved spell-swap rules to go meditate by her door for an hour to get Dispel Magic, since no one had Knock; the barbarian and druid stayed with them, while Raven, Cashel, and Tesla went exploring. She saw her chance -- she sent the two wraiths to emerge in the halls between the two groups, cutting them off, and then creeeek her door opened.
She's a seventh level sorceress. Haste, Mirror Image, Expeditious Retreat, Spider Climb, and Shield were all active, and Unseen Servant was used to pull the door open. Ray of Enfeeblement zotted the poor barbarian for eleven points of STR, forcing him to drop his pack and fight heavily encumbered.
Theo Silenced the naga's room, then charged up the passage to help with the wraiths. Thinking quickly, Gunthar closed the door on her. But the servant just opened it again, and this time she struck from above, inside a Darkness, and then emerged into the hallway. Hogarth started hacking up mirror images, and Afon decided just to use his racial power and cold-breath her.
Cashel was de-CONned twice by a wraith, but Raven's bow-and-Magic Weaponned-arrows and Tesla's magic missiles dropped one and Theo turned the other, then ran back down the corridor to help out with the naga again.
The naga bit both Gunthar and Hogarth, but a Bull's Strength put Hogarth back in the black STR-wise and enough damage was getting through or around the Shield that the naga started thinking about retreat behind the arcane lock again. When Theo Silenced the naga and it failed its save, it leapt back into its lair.
The party split again, keeping in sight of each other this time, with the larger group containing clerics far enough away that a standard-issue Detect Thoughts should be futile. A final Slow Poison was used on Hogarth (after the earlier wraith attack the clerics had used most of their second-level spells) and Gunthar just sucked up the poison's secondary damage.
The remaining wraith attacked Hogarth and Tesla a couple minutes later, but a couple lucky shots dissolved it without additional damage.
Once Theo's Silence went down, the naga respelled and booked, deciding to go for the uncharted territory underneath since she had picked up thoughts of a huge dark cavern. Expeditious Retreat plus Haste added to a forty-foot movement permit a flat-out sprint of 480 feet in six seconds, I parenthetically note.
The party did their best, got a Faerie Fire off to limn her and one or two arrows at her back, but she got to the bottom level and into the water before the PCs could get down the broken shaft, at which point she had leisure to Darkness herself.
Now they're worried. There's two boats with a mixture of free and captive rowers, all first and second level. If they let the naga get her spells back and the PCs go back up the caves, she'll buzz-saw the boats while they're gone. But she's swimming out in a dark pool that's a couple of square miles in area.
Gunthar and Theo are thinking about Lesser Planar Ally as a protection for the boats. Gunthar's player is convinced I will screw him over with the LPA deal, though, and is very reluctant to cast it.
Separate log for Ars Magica...