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The older kids are packed off to bed, Sherilyn's sleeping, Josh is still napping -- I have a short piece of time to myself.

I fired off a few emails to the infinite number of gamers we're going to be seeing tomorrow, including a summary of where the D&D campaign was. It reminds me that I really do have some kind of neat plans, if I can figure out how to bring them off (having no time at all to write down the plans makes this a bit of a challenge).

Last game, three weeks ago, Sherilyn's D&D character lost a level and a half of experience, and she understandably sulked to the extent of avoiding a restoration spell (which would give back only about a quarter of what she lost; there's a bug in the rules somewhere.) I have to resist the temptation to contrive to make all the other D&D characters lose a level somehow, now, since she was /so/ proud of her character's advancing capabilities and beginning to believe she doesn't totally suck. Brad's houserule for 1st edition (no one loses XP permanently except by choice) makes way too much sense, especially to someone whose battlecry is "Eep! Eep!" (no, not the panic noise, the abbreviation for 'experience'.)

This is the first time since Joshua was born that we're going to try to have both D&D (afternoon) and Ars (evening) on the same Sunday. Josh is very easygoing these days; he can amuse himself kicking his toy arch from his bouncy seat most of the time that he's not either nursing or napping, modulo the amount of holding and cooing that he just gets by virtue of being cute and carrying our genes, so we're willing to try this apparently insane schedule. I just hope Sherilyn actually gets a chance to play, and doesn't have to spend the whole time kid-dealing. (If you aren't aware, I gamemaster both games, so it's not like we can split the work.)

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