Inventory. Stuck on a stupid detail.
Dec. 31st, 2004 01:59 amI want to make each equippable item, in each slot, a different ascii character. Games like angband and nethack don't have separate characters for many of the different worn items (boots, cloak, gloves, helm). So are the following reasonably mnemonic? I know, I can change them trivially later...
/ sharp weapons
) blunt weapons (it's blunt, so it's curved... sorta)
\ polearms
' short weapons (i.e. daggers, knives)
( bow, crossbow, etc.
` arrow, bolt, etc.
[ body armor
] shield
{ boots
} gauntlets
~ cloak
^ helmet
- belt
That leaves these for nonequippable items
+ book
| staff
_ wand
& light source
, misc unequippable tool, small
# misc unequippable tool, large
: something else (or... pair of gloves?)
; something else (or... pair of boots?)
!"%?=$* potion, amulet, food, scroll, ring, money, gems (as is pretty standard)
maybe it's just the fact that it's 2 AM that makes me think : and ; and " look like pairs of boots or gloves...
/ sharp weapons
) blunt weapons (it's blunt, so it's curved... sorta)
\ polearms
' short weapons (i.e. daggers, knives)
( bow, crossbow, etc.
` arrow, bolt, etc.
[ body armor
] shield
{ boots
} gauntlets
~ cloak
^ helmet
- belt
That leaves these for nonequippable items
+ book
| staff
_ wand
& light source
, misc unequippable tool, small
# misc unequippable tool, large
: something else (or... pair of gloves?)
; something else (or... pair of boots?)
!"%?=$* potion, amulet, food, scroll, ring, money, gems (as is pretty standard)
maybe it's just the fact that it's 2 AM that makes me think : and ; and " look like pairs of boots or gloves...