Date: 2013-05-21 01:20 am (UTC)
I kind of like this. The cyber mage already has a taser; I need to convince her to use body armor too. (She's also the hardest to buy while staying in the point range, specifically because she has the most backstory and most interesting "world-related" extra powers, like contacts and skills and perks, and they add up to being expensive, and that makes it really hard to afford all the other powers she wants. And then she finds herself helpless a lot because the other two are, comparatively, combat-monsters.)

I like the idea of "mental invisibility" that has to use up points against one's opponents' brains - having 2/3 of all opponents able to see invisible strains credulity. I'll see how he likes the idea - he's no munchkin and is perfectly happy to have the powers adjusted, he just wants to know what they actually are and how they work. :)

The illusionist needs to be toned down another way, too - he also has an ego drain, which is a one-two punch with the rest of his powers that ends up being overpowered (now opponents need see-invisible, mental defense, *and* power defense). I suspect I'll just declare that we dump or limit the ego drain; it's simply too effective a power. He'll just have to use his wizardry (fireballs, anyone?) to be effective against high-ego opponents.

And yes, I overpowered the poor druid's animal forms. I'll cut them down so they're not quite so overwhelming (multiform needs a rewrite badly anyway).

And the illusionist and druid need to have some points sucked away into skills, perks, and contacts.
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