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I posted/emailed about this once before, but it's now much closer to the time when I'm going to run it, and I want to start working out who's going to be in it.

I'm going to run a River of Cradles Borderlands campaign once Balazar ends (which I expect to be sometime this summer). It will encompass the adventures in Shadows on the Borderlands, as well as incorporating some scenarios from Sun County and the old Borderlands pack, woven into a single narrative.

Mike ran at least one of these adventures in his Gloranthan Werewolf campaign. This won't stop players from being part of my campaign but it will place some restrictions -- see below.

This probably isn't a game for total Gloranthan newbies unless you're at least a little motivated to learn... but it doesn't require that you be a runemaster either. Players from my Balazar campaign are welcome and get preference (since I know they show up regularly for a biweekly Wednesday night game).

It's a fairly serious campaign: I don't expect too much silliness, so I'd prefer the characters not be, say, Erroll Flynn knockoffs. I want about four or five players but there is some flexibility in that, since there will be multiple groups of PCs, and the groups will largely be segregated by evening (e.g. one week I might run the Pavis investigators instead of the main expedition's adventurers), meaning that players interested only in an occasional game can be accomodated.

The premise is that one or two PCs have uncovered evidence that points to the existence of ancient First Age Thanatar chaos worship along the Zola Fel River, and some indications that the chaos worship might be being reactivated. The characters will outfit and form an expedition to go hunt it down.

The expedition itself will be organized by a youngish Lhankor Mhy priest (whom I expect to be one of the PCs). I envision three sets of characters being created and run for different parts of the adventure. This doesn't mean three different sets of players, though not all players have to have a character in all three groups.

There will first be an explorer team: a combat-ready group of PCs who are doing the "work" of the expedition, finding the danger and facing it. It might be, for example, a team consisting of a Lhankor Mhy, Orlanthi, Humakti, and Babeester Gor, all just at or slightly below rune level. This team will operate out of a base of operations that has to be set up in the wilderness, significantly far from any civilization, and will probably be making that base camp their home for an extended period of time.

I envision a second set of "junior" PCs (henchmen, essentially) whose job it is to maintain and operate the base camp: people with lower skills and less experience, who would be cannon-fodder in a situation dangerous enough for runelords, but skilled at getting along with the natives and terrain. Potentially they're hired for pay and could be corruptible (not that anyone thinks they will be). I envision initiates of Waha (to deal with the Praxians), Yelmalio (to deal with the Sun Domers), Zola Fel (to deal with the riverfolk), and Issaries (to deal). Could also include a Chalana Arroy and potentially even a hired Lunar. They'll do as much talking as fighting; they'll be hired along for their ability to help keep the camp supplied and secure.

The third group will be run only occasionally, but their support is critical. This will be a group of allies of the PCs who live in, and are native to, Pavis -- potentially part of its criminal element or revolutionary underground (in this incarnation of Pavis, all overtly-practicing Orlanthi have been banished from the city and environs). This group might include initiates of Lanbril, Pavis, Orlanth (secretly), Lhankor Mhy (or Deezola), or perhaps a Sun Domer. Their relationship to the main expedition PCs will be a backstory we'll have to work out.

Virtually all the PCs should be human. I could just barely see an Agimori in the second group or a trollkin in the third, but unless you're really unexcited about human beings it works better to have human PCs for this. I'm willing to adapt existing PCs if people have them and they work well for the campaign, but they might face heavy adaptation (for power level or specific issues). I'm also willing just to help everyone generate new characters.

The second group, or at least a temporary subgroup of the second group, will have to consist of players that Mike didn't have in his were-glorantha game.

Backstory and setup once I have players -- I am still working out a sequence for how the adventure plays out, and I don't want to expose any plot hooks that shortcircuit some of the fun bits.

I'm still available

Date: 2005-04-28 05:02 am (UTC)
From: [identity profile] hzatz.livejournal.com
Obviously, I'm not in the second group. It'd be amusing, but not necessary, to play Fila again. She's a shaman who just got her fetch... so their total POW is relatively low. Being a Humakti or Lhankor Mhy could be interesting. If I've got something serious to play, it may tone down my urge to be silly.

Date: 2005-04-28 05:16 pm (UTC)
From: [identity profile] erich-schneider.livejournal.com
This is totally a tangent, but I'm sure you'll be glad to know that my rhyming couplet spellcasting experience from playing old Katha'sat Manablessed etc. back in our undergrad days has recently proven quite useful, as I am now a regular participant in Dungeon Master, an LA area half-LARP, half-theater thing where casting spells requires rhyming couplets.

I still have his miniature and character sheet! Good times.

Date: 2005-04-28 05:58 pm (UTC)
From: [identity profile] eyelessgame.livejournal.com
Cool! I remember Katha'sat vividly. Rhyming couplets for casting spells? What, did you get to write the rules for it? :) That's wonderful...

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